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Tuesday, September 26, 2017

Coast Fabrication - A Great Source for Fastener Information!

A sample of a Hydraulic coupling rendered in Fusion 360
In this post, I'm actually taking a step back from directly talking about a design tool.  Instead, I'm sharing a little info on where I get the information to put my design tools

At work, one of my tasks is creating and maintaining Autodesk Inventor Content of aerospace fasteners.

And trust me, there are a lot of these fasteners around!

They can be referred to as AN (Army/Navy), MS (Mil Spec), NAS or NASM (National Aerospace Standard), and AS (SAE Aerospace).   And I'm sure I've missed a standard or two somewhere! 

That means a lot searching databases, reading charts, and sifting through a lot of tables!  

Of course that begs a big question?  Where can this data be found?  

Admittedly, it can be quite a safari.  I'm fortunate that my place of employment maintains a resource for the data.  

But not all of us have that luxury.  That means a lot of hunting around, trying to find the data we need.  

One resource I found that has been a enormous help has been the technical resource page from Coast Fabrication in Huntington Beach, California

More than once I've used their technical page as a quick reference for a fastener I'm using, sometimes for work but other times for personal use.  

This is just a section of the Coast Fabrication Technical page


The reason I shared this site is because I know that there are many times users need this information.  It might be to create a library of helical inserts for work, or a quick model of a hydraulic fitting for a personal project, this is a sight that is well worth the reference!

Of course, a blog post like this wouldn't be a blog post if I didn't have a disclaimer.  I'm not paid by Coast Fabrication.  I've never even visited their shop even though their only about 10 miles away from me. As a matter of fact, I'm pretty sure they don't even know I exist.  

But that's okay!  They've provided a great resource worthy of sharing, and I'm happy to help Karma return some of their goodwill!  So take a look if you're in the need for fastener specs.  






Monday, September 18, 2017

Easing selections using the "Select Other" tool in Fusion 360

In my last post, I mentioned changing the opacity of a part in Fusion 360.  The intention was to make it easier to transfer geometry from one part to another. 


This part is giving me a lot of mileage! 
I also mentioned that it can make it easier to select a part laying underneath another.

But the reality is I only told a part of the story.  Just being able to see an underlying part, step two is being able to use that part's geometry.

Three holes to be projected.
For example, if I want to transfer the holes from the ribs to the skin of the tab, I can activate the sketch in the skin, and project geometry from the rib to the skin of the tab using the Project tool.

The Project tool is your friend!

But those are some tiny holes under some thin sheet metal!  That means that I only have a small target to hit with my cursor, with lots of other geometry that can get in my way.

The trick, with Project tool active, left click and hold the left mouse button down.  After a moment, a list of geometry that can be projected will appear.

The options to select various geometry.
Just choose from the list!


All that's needed is to choose the desired geometry from the list.  The geometry, in this case a hole, can be used to create the needed cutout.

Extruding the projected geometry
So give select other a try.  And it's not just for sketches.  It can be used any time selecting from multiple pieces of geometry is needed!


Sunday, September 17, 2017

Creating a Part by Projecting Geometry from Another Part in Fusion 360

One of the goals I set  for myself is to try to spend some time every week to build something in Fusion 360.  Sometimes, all I can do is create a patter of holes, or build a few sheet metal flanges.

But I always tell myself I'll try something new in Fusion 360.  

So far, so good!

One thing I've been trying is making different parts, some of which have been sheet metal.

I've got ribs that will support a sheet metal.  The component is an aircraft trim tab.  There are two ribs at each end of the tab.

The sheet metal forming the tab will wrap around the ribs and attached via rivets.  That means that the sheet metal will be following the ribs, so why not reuse that geometry instead of trying to recreating with a lot of "measuring and calculating".

The first thing to do is to assemble the ribs in their final position and orientation.

The ribs place and oriented, ready for sheet metal.
The next step is to create a new component in the Fusion assembly and activate it.  Select it as a sheet metal part and set your sheet metal rules.

If your not sure about creating sheet metal rules, my previous post here may help.


Create a new component

Now, create a sketch, and being projecting geometry from the existing parts.  


Now project the geometry that will be used to help define the new part.  I'd recommend making it construction geometry to make sure it doesn't accidentally add itself to your part. 

Creating construction geometry to build a part.
Now sketch out the profile required.  In this case, it's the shape of the sheet metal part. 

Projected geometry to form the sheet metal profile.

Now it's a matter of creating the sheet metal flanges to the distance needed to define the part.

The sheet metal part extruded.
Now continue the process of defining the part.  This includes other features, such as extrusions and holes.

Additional features can be created by projecting from another part.
Give it a try, it can make creating another part much easier than transitioning measurements! 

Bonus tip! 

Change your part opacity by right clicking on a component and choosing "Opacity Control".  You can make the part semi-transparent and make it easier to see underlying geometry! 

Try changing Opacity to make selecting through parts easier.
Acknowledgements: 

Trim tab created from drawings accessed via my subscription to Air Corps Library.

Thursday, August 31, 2017

I've Got Great Designs in Fusion 360! But How Do I Find Them?

A valve housing I built, I'd hate to lose this! 
Lately, I've been posting about building models in Fusion 360, especially with the addition of sheet metal tools.  (Yay!)

But the most stunning Fusion 360 file in the history of stunning Fusion 360 files does no good if you're not able to locate it in the sea of slightly less stunning Fusion 360 files.

As I've started accumulating models, I found myself thinking; "How to I find a given file as I create more designs?" or, "What happens, if I misplace one?!?"

I haven't yet misplaced a file yet.  But it will happen some day, and I'll have to make sure I can find it again when I do.

Thus, I was led to the Data Management side of Fusion 360, to try a little simple searching.

The first thing I had to do was log into my A360 hub here.  That opens up the A360 hub, where I was greeted with a list of the projects I've created over my time using Fusion 360.

From there, it was a fairly simple matter of locating the search icon, typing in a file name, and letting the search tools do their job.

In my case, I picked a valve housing I had worked on.

Searching for the housing


When the file opened in my dashboard, I could see a thumbnail, what other designs this housing used, and where this file was used.  In my case, I'm not yet using this design elsewhere.  I can also access drawings created from this part.



Now there's quite a bit that can be done from this screen, so I'm not going to go into it all in this post. I'd be typing forever!

But I will point out two icons that are well worth looking at.

The first, is the View icon, which will open up the file in a viewer, the other is the Edit icon, which will open the file in Fusion 360 desktop, and the browser if available.



Just these functions alone helped as I was exploring alone, and there are more functions in the viewer. But like I said, I'm going to save those for later!  It's getting late, and I have to sleep sometime.



But remember to take advantage of the hub if you're using Fusion 360!

I think it'll help you out!





Sunday, August 27, 2017

Restarting a Line in a Fusion 360 Sketch

My story of late has been building a few parts in Fusion 360 over the course of a few evenings.

Another sheet metal part I'm working on.
And with that practice, comes a few simpler tricks to help models get built a little bit more efficiently.


It's been a series of sketching, extruding, and now that Fusion 360 has a sheet metal module, it's included adding flanges.

Making these parts means drawing a lot of lines to build parts.  But part of drawing these lines sometimes means creating a line in one place, completing it, then creating another line in a different place on the sketch.

If I were using Inventor, I would right click and choose the "Restart".  That would finish the line being drawn, but remain in the command so another line could be started elsewhere.

It's a simple command, but one that I know I've found helpful.

But looking at Fusion 360 there is no repeat command.  At first blush, it would appear that it isn't possible.

But before wishing an overworked programmer a pox upon his soul, I thought I'd see if another tool might give me the behavior I was looking for.

And I found it!

All I had to do was right click and choose Repeat Line.  It's a slightly different command, but it did exactly what I was after.  It gave me the ability to finish the line command where it was, and restart it in a new spot.  And I didn't have to exit and restart the command.

It's a workflow in just about every CAD program that will allow me to use it.  I'm big on placing holes on lines and vertices of rectangles.

So if that's a workflow you're also used to, give it a try in Fusion 360!  It might be a way to make things run a little smoother!

Creating holes using lines, a trick I like using. 



Wednesday, August 23, 2017

A Few Minutes with Unfold & Refold in Fusion 360

The part for this blog.

My adventures with Fusion 360 continue.  Mostly, my tasks have been composed of taking 2D prints, and turning them into 3D Fusion models.  

These prints all hail from the 1940s, and it's fun, and educational to see how these prints adapt to new design tools that were beyond the science fiction of the day.

Naturally, with Fusion 360 introducing sheet metal, I've been jumping on the sheet metal portion of my self imposed task.

In creating the latest sheet metal part, I found a reason to try out the unfold/refold functions in Fusion 360.  It was exactly the right tool for what I needed.

The portion of the model in question is located on the end of the flange.  The channel is cut at an angle, and at first glance, that might not seem like much.  

But inspect the flange a little closer, and it can be seen that the angle was cut in the flat and then folded.  As a result, it follows around the bend of the flange.  

Thinking about it, that would seem to make sense from a "keep it simple, stupid" approach to manufacturing. 

But in Fusion, we design the finished sheet metal part.  The flat pattern is, in a sense, the result of the folded part we've designed.  

And the way I chose to design this part, was to create a C-Channel, and even though I tried to create the angle initially, it doesn't take long to see that I didn't get the result I wanted. 

The end of the incomplete channel.
That angle is all wrong
This is where the unfold and refold tools come into play.  Working in conjunction, they allow the part to be unfolded, a cut to be made, and then the part to be reloaded.

To get things started, choose the unfold tool from the sheet metal workspace.

Locating the Unfold Tool


This will bring up the unfold dialog box.  To unfold, choose the face that will remain stationary, then select the bends to unfold.  Alternately, the Unfold All Bends checkbox will unfold all the bends in the sheet metal part. I

In the case of my part, I'll need to unfold everything.

The Unfold tool in progress.  The bend in the lower part
of the image has already been selected to unfold, and is previewed.
The part will flatten out.  At this point, any features that need to be added can be added the part, in my case, I added the proper shape I wanted.


Once the cut is completed, it's a matter of refolding the part. All that's required is clicking the Refold Faces tool, and the part will be refolded

The Refold Faces Tool


Once refolded, you're free to continue working on your part! 


So give the Unfold and Refold tools a shot!  I've had pretty good luck so far, although admittedly my "seat time" isn't vast. 

But I have a lot more drawings to convert to 3D, so I expect I'll be testing it out quite a bit in the next few weeks! 

Sunday, August 20, 2017

Getting a Diameter Dimension when Sketching in Fusion 360

It's been a busy week working with a little Fusion 360, as well as doing a little studying for my Aircraft Maintenance classes.

Because of that, this post will be a little on the simpler side, but I still hope the material is something that you all find valuable.

In my work with Fusion, I've had to create a few sheet metal countersinks already.  Admittedly, some of these parts will never unfold.  In fact, the part on the right wasn't even made using sheet metal tools!

But the part has sheet metal countersinks, and that's where this blog starts. The countersinks are made by dimpling the metal, since cutting a countersink would leave too little material and compromise the material strength.

The sharp corners at the bottom of this countersink are, to put it mildly, bad.


A better countersink for thinner material

That being briefly discussed, the dimpled countersink is created by using the revolve tool.  That's easy enough, but when creating the dimension for the hole diameter, Fusion only gives you an option for a radius.

But this dimension is a radius!?!

But what if there was a way to get a diameter?

If I took time out of my Sunday afternoon to write the post, you can likely guess there is.  Here's how you do it.

While in the sketch, start the dimension tool.  Dimension the geometry that represents the edge of the diameter, and the center of rotation.  But before just clicking geometry, here's a trick that helped me.

Pick a point on the diameter, for example, for my countersink, I chose a vertex where two lines representing my countersink geometry intersect.

Even if you could choose a line, take the extra time to pick the point.  I think it's worth it.

Next, pick your axis of rotation, just like normal.  At this point, you may say; "Jon, I still see a radius.  Thanks for nothing jerkface!"

But if you do, I'm going to give you a smirk and say; "Try right clicking!"

Selecting the diameter dimension
Now the option for Diameter Dimension appears.  Click on that, and you're off and running!



You may also be wondering why I made such a big deal about picking a point for the edge of the diameter.  I've found that by picking a point, Fusion picks the correct diameter every time.

I hate it when this happens


If I try picking a line, I sometimes get the geometry backward if I pick the geometry in the wrong order.  The trick if you prefer this method, is to make sure you pick the axis of rotation first.

So give it a try!  And good luck!

Tuesday, August 15, 2017

Using Sheet Metal Styles - Fusion 360 Style

So I've had a little more time to work with Fusion 360's sheet metal, and things are beginning to run a lot smoother. as I'm getting more familiar with the tool.

One of the things I've put a little of time into is sheet metal styles.  While making parts is the goal, and my favorite part of using any CAD system.  A solid foundation of sheet metal styles can go a long way to making sure your sheet metal parts are accurate and consistent.

Most of all, a good set of styles can eliminate a lot of repetitive work and make sure you spend most of your time modeling, instead of creating the same sheet metal for the umpteenth time!

To set up a sheet metal style, the first trick is to locate the style.  In Fusion, you'll find that in the Sheet Metal Workspace, on the Modify menu.

Finding your Sheet Metal Styles
Opening up the Sheet Metal Styles dialog box, you'll see two sections, In this design, and Library.   The styles located in the design are stored inside the current document.  But the library, those styles are available to any documents you want.


The Sheet Metal Styles dialog box

Fusion provided some defaults, but they didn't match what I needed, which in the case of this part was .032 ALCLAD Aluminum.

While Fusion doesn't provide us with this as an option, I do have a Aluminum (in), a generic aluminum, which I can copy to create my material.

You may have noticed that I've also got .051 and .040 ALCLAD already created.  I could have easily copied those as well.  But let's, for a moment, pretend they don't exist, and we'll start like I did from scratch, without any ALCLAD.

All you have to do is right click on the material you want to start from, in this case, Aluminum (in).  Choose "New Rule".

Creating a new rule

A new dialog box will appear where the parameters for the new rule can be entered.

The sheet metal styles dialog box.
Save the style, and congratulations!  A new Sheet Metal Style in Fusion 360.

The new rule is added to the library! 
Notice that since the rule I started from was located in the library, the new rule was also created in the library.  It's already a part of my library, and available to other parts.

But What if I Copied a Material That's Only Local in the Design? 

If you copied a material that's local to the design, just right click on it, and there's an option to Copy to Library, and the material can quickly be placed in the library so it can be available to other designs.

Copying from the local cache to the library

That's Wonderful!  But Now I Need to Change Styles! 

I poked around Fusion a little bit before I found this, mostly because I refused to resort to reading the instructions!  But to switch to a different sheet metal style, locate the Sheet Metal Style in Fusion's browser, and locate the Switch Rule option.

Switching Sheet Metal Styles


By choosing this you can select a rule located in your document, or in your library!

So have at it, and keep learning!

Friday, August 11, 2017

Fusion 360 Sheet Metal - My First Impressions


So I've had a little time to work with Fusion 360's sheet metal tools.  And when I say "a little", I mean "A LITTLE".

My first Fusion 360 sheet metal part
All I've had is a couple of evenings to create a few simple sheet metal parts.  They're no more than a couple of brackets, but they're also enough for me to start getting acquainted with the tools, even if it's sill a quick introduction.

But what I was able to do was to get a bit of an impression of how Fusion 360 works, and figure out where I need to learn a little more.

And when I say a "little more", I mean "a lot" more.

I've used sheet metal in Inventor on and off for around 17 years now, so it goes without saying that I approached Fusion from the perspective of using it like it was Inventor.

So I'll just cop to the fact that I can't help but compare it to Inventor.

What is the the kids say these days?  "Sorry.  Not sorry."

And while Inventor was similar to Fusion 360 in many ways, it was very different in others.

Here are just a few I've noticed so far.

Sheet Metal Rules

They're actually a lot like Inventor's sheet metal rules.  It's similar enough, that I could make the jump pretty easily.

Fusion's Sheet Metal Rules.  I've created my own rule here.
I miss the thumbnail images that Inventor has in its sheet metal rules dialog, but I could navigate it pretty well based on the information provided by Fusion.

Bend tables and equations aren't in Fusion at this point, but even when they were available in Inventor, I never knew anyone who used them to generate flat patterns.

I'm sure there are that do use them, I just didn't encounter them in my travels.  This may be one of those "future update" items.

I was able to create a new sheet metal rule in a few minutes, all it takes is copying another, similar rule and changing it to meet my new requirements.

The Flange Tool

In Inventor, the Flange tool created flanges from existing faces, that's it.  if you wanted to create a C-channel in one step, you had to use "Contour Flange".  If you wanted a flat sheet metal face, you had to use the 'Face" tool.

Fusion 360 combines those three tools into one "Flange" tool.

Using the Flange tool to create a channel

Using the Flange tool to create a sheet metal face.
The Flange tool creating a straight up flange.

Once I figured this out, I came to like it.  To me, it's a simple, easy to use approach, at least in my opinion.

After all, it's much harder to hit the wrong button when there's only one button!

I also like how Fusion implemented the grips to change the flange height and angle.  It felt like a natural way to form the part.

After a few minutes of figuring out how it ticked, I liked the way they went with it!

Unfolding

Creating a flat patter from a folded part was easy for me.  Fusion 360 asks for a stationary face.  In other words, which face the part will use as its "anchor" to unfold around.

Selecting the stationary face for a flat pattern
Inventor did this as well, but to me, it didn't always seem obvious that you could provide Inventor with this information, especially to Inventor newcomers.  Although later releases of Inventor did address this with the "A" face tool.

In any, case, the functionality is essentially the same, just presented differently.

The flat patterned generated in Fusion 360


What Can be Unfolded?

See this part?  You're not unfolding this one! 
The rule of thumb I was taught for Inventor was if you could bend the part in a sheet metal brake, Inventor could unfold it.  Formed parts with a lot of deformation, or flanges around bends, aren't going to unfold in Fusion 360.

The same seems to hold true in Fusion 360, based on my few minutes of testing.  But I expected that, so there really aren't any surprises here.  

I just had to see if maybe, just maybe, there was  the computer aided equivalent of the Holy Grail in the unfolding tools!

In conclusion.

After what was, at most, two hours of seat time, I was able to generate some pretty simple sheet metal parts pretty easily.

There's some room for growth to be sure, but I'm sure improvements will be made in future updates.

The functionality that I've seen so far, I like!

And I do have to reiterate that I have very little time with Fusion 360 sheet metal, so it's even possible there may be functions I haven't even discovered yet!

So at this point, I'll enjoy, and continue to learn the functionality I have, and look forward to those updates in the future.