Thursday, April 30, 2009
Autodesk Showcase Viewer. Sharing Your Creations
But there's been one question that comes up from time to time. "Is there a way that I can share my renderings with someone else? Or "How can someone else view my Showcase work?"
Of course you can save out files in an image format, such as a *.jpg, but that doesn't take full advantage of what Showcase can do.
So you might ask yourself, "Wouldn't it be great if there was a free viewer?"
And I'd respond, "I'm glad you asked! There's a free viewer available!"
You can download it HERE along with sample scenes. The viewer will let you rotate, change between alternatives, etc. You just can't edit the scene itself.
Perfect for taking your presentation on the road where a full seat of Showcase isn't needed!
And it's just cool to play with. ;-)
Here's a couple of screen captures from a sample scene from the site above. If you download the viewer, this is one of four scenes you can paly with.
That's it for now!
Jon
Out of work? Look for the Autodesk Assistance Program for help with free software and training.
Tuesday, April 28, 2009
Inventor RIbbons. That's Great! Now How Do I Use It?
The opinions are varied, but speaking for myself, I like the new toolbar. I like the extra room it gives me for my model browser, and as I'm getting used to it, I find that I'm moving through the commands faster.
But, no matter what side of the discussion you're on, there's no denying that there's a learning curve.
Fortunatley, there's a 'Command Locator' that will help us find the new commands on the new Ribbon UI. Here's a video on how you can use it.
I'd recommend giving the UI a fair chance. I think once that initial learning curve is over, you'll come to like it.
If you do prefer the original UI, then not to fear, it's still available. Check out my older blog HERE on how to set it back!
Happy Inventing!
Out of work? Check out the Autodesk Assistance Program HERE for help with training and software to hone your skills.
Saturday, April 25, 2009
Filling the Void. New Inventor R2010 Fillet Welds.
So instead of taking screen captures and doing a lot of typing, I created a video and embedded it here. I hope this little tip is helpful! I'm hoping to get some more out in the future!
In other news! 3D Connexion announced the new Spacepilot Pro! a little on the pricey side, I gotta admit, but they're pretty cool!
You can check them out on the 3D Connexion website HERE! I especially like the new color screen. :-)
Happy Inventing everyone!
Tuesday, April 21, 2009
That's What Friends are For
Thankfully, there's more than myself just taking this plunge.
So I've pasted some links for some videos that the team has put together. I've watched some of them, (and even conducted one myself). Just watching my colleagues put up these recordings has taught me a ton!
Thanks to Mike and Javier! And thanks to Kanwar for being our narrator!
Inventor R2010 - What's New
Vault Workgroup R2010
Inventor R2010 - What's New + Sheet Metal
Note that we used gotowebinar to record this, and you may need to download and install their codec to see the videos.
You can get that HERE.
Happy Tuesday everyone!
Sunday, April 19, 2009
(Ray)Tracing your progress
Nevertheless, here's a Showcase 2010 tip.
As I continue on my Showcase Adventures, I've learned a TON of things about creating compelling images. I have to thank all those who've taken time out of their day to teach me. I wouldn't be as far as I am without them.
Mostly, I've learned how far I have to go. :-)
One of the things I've been working with lately is ray tracing. If you're not familiar with what raytracing is, it's the process of 'tracing rays' (well 'duh'!). In essence, you're tracing the rays of light as they bounce from one object to another.
In this process, you'll see things like objects reflecting in other objects, and refraction of light passing through glass or another transparent material.
You can toggle it on or off by hitting 'R' on the keyboard.
But there's been a challenge in Ray Tracing that R2010 addresses.
When you raytrace in R2009, there's no way to tell if the ray tracing has finished it's calculation other than just your eye. Which, isn't always the best. Since raytracing can take a few minutes to calculate, a way of being able to tell when ray tracing is finished would be great!
In R2010, you can hit 'Y', or go to View>Ray Tracing Control Panel to turn on the control panel.
Here's an image that shows where to get it!
Here's a Hardware (standard) rendering image for comparison. Note that in this image, you can't see the reflection of the side view mirror in the fender (like you can in the Ray Traced image above).
Happy start to the new week!
Looking for a job? The checkout the Autodesk Assistance Program HERE for free educational software and training to keep your skills sharp and up to date!
Monday, April 13, 2009
Sometimes, it really is that cool!
The show on the Discovery Channel, Doing DaVinci, has designers recreating Leonardo DaVinci's designs. If you catch the show, they're using Inventor to help recreate the designs! Probably not fair to Leonardo, but you have to admit, if he could, he probably would have used a 3D modeler to design his machines too.
You can read about Autodesk's participation Here.
You can also see the first episode on the Discovery Channel Website Here.
Happy Inventing!
P.S. If you're one of the many who've found yourself looking for work, the Autodesk Assistance Program can help you sharpen your design skills.
Get a free educational software license, as well as online training, and training assistance Here.
Wednesday, April 08, 2009
There's a Funny Icon in My Assembly Browser
But I found something in the category I call 'subtle, but significant'.
While working on a project, I noticed that one of my mate icons looked different.
My curiosity got the best of me, and I had to see what this little guy did.
It turns out that we've got a new mate icon that specifically identifies a mate axis, and differentiates it from one of the other mates.
Is it a huge earth shaking, revolutionary change? Probably not. But it's a nice little improvement that just makes things move along a little more smoothly.
Happy Wednesday everyone!
Wednesday, March 25, 2009
Inventor R2010 - Ribbons! We Don't Want No Stinkin' Ribbons!
Last year AutoCAD went to this format in R2009. Even Snagit, which I use to take the screen captures you seen in this blog has gone to the ribbon.
Now, it's Inventor's turn.
For my part, I like the ribbon. I've gotten used to it, and once I got over that hump, it liked what they did. But for me to say that I didn't struggle with a learning curve would definitely be an exaggeration.
So if we need to go back to the 'Classic UI', here's how you do it.
First, bring up your Application Options
Now you'll see you applications screen, which is much like the same old one we saw before. Switch to the colors tab, and change from 'Ribbon UI' to 'Classic UI'.
Once you hit either 'Apply' or 'Close', Inventor will prompt you to close and restart.
Once you restart, Inventor R2010 will open up in the same layout we're used to seeing. Once you're ready to switch to the new interface, just repeat the steps and you can return to the Ribbon UI.
Enjoy everyone!
Tuesday, March 24, 2009
2010 is here (at least for Inventor)
I haven't had a chance to start playing around with it like I want to, but believe me, I'll be installing it as soon as I get my little hands on it!
You can start reading up HERE!
Look for some what's new posts soon.
As for me, I almost got snowed in at Mammoth! Here's a picture of my truck shortly before I started digging it out.
I also need to extend a thanks to Giro. I took one heck of a wallop on my (helmeted by Giro) head. Rung my bell enough to give me a 2 day headache and send me to the doctor for a checkup.
Fortunately, they said I'll be fine (at least what qualifies for me as fine)!
All I can say is that I just became the worlds biggest fan of Snowboard helmets!
Here's one more picture. It's me at the Mammoth Summit. It's 11,053 ft. Trust me, I got winded putting my bindings on!
Sunday, March 15, 2009
Showcase and Mammoth Mountain..
And yes, I'm blogging. Just tally that one up to being a geek.
Here's a quick tip before I cash in for the night.
This week I did a lot of work on Showcase, so here's a quick reference on Showcase.
I decided to share one of the tricks, but, since I'm in Mammoth, and I'm going to be vacationing. This is just a quick one.
Using Handles on a part.
When you have a part in Showcase, you can translate, rotate, and scale the part inside Showcase. See in the picture below I've selected a part, then hit the 'H' key to display the handles.
By using the handles, you can perform several actions on the part.
1) Click and drag along X,Y,Z arrows on the handles to translate.
2) Click and drag on the curved heads to rotate
3) Click and drag on the box next to the X,Y,Z arrows to scale allong that axis.
4) Click and drag on the center box to scale universally
5) Click ang drag on the plane to translate on that plane.
If you click on the head of one of the arrows (translation or rotation), you'll also get a dialog box that lets you enter a value.
That's the big stuff right now. I may post a picture or two from the trip up here. Just because this is one of my favorite places to visit.
Happy Inventing, while I'm vacationing I may post a picture or two of what's up here in Mammoth. It's definitely one of my favorite places to be!
Tuesday, March 03, 2009
(I) Logically Speaking, it Makes Sense
It's been a very unique experience, mostly because it's been entirely brand new.
For those of us who aren't familiar with iLogic, picture being able to enforce rules and automate with simple lines of code. It's a way of capturing knowledge that extends beyond the dimensions and constraints of the model.
As I've been practicing, I created a quick example.
I just built a small part with threaded holes, and a matching pattern. I'm going to write some iLogic code that alternates suppressing the threaded and clearance holes together. However, we'll change it by selecting a pulldown from the iLogic parameters screen.
Here's our starting point. If you click on the picture, you can see the clearance and threaded holes (I renamed the features. This will help me in writing the code later).
First, click on the 'Parameters' button on the iLogic toolbar.
This is what the Parameters screen will look like initially.
Create a parameter named Hole_Type, use the pulldown (circled) to make the parameter a string, check the 'Key' check box, and finally, right click and choose 'Multi-Value' (this makes the parameter a list of selections).
Once the parameter is set to 'Multi-Value', a second parameter comes up. Type in the Clearance_Holes, and Threaded_Holes into the screen and click 'Add'. You can type as many entries as you need, but for the sake of simplicity, I'm only using two.
I hit 'OK', and the box closes. We'll use this later. Now I click on 'Add Rule'. I chose to name mine 'Hole Suppression'. Hit 'OK' to close this particular rule.
Now, we get down to the real business of iLogic, writing the code that controls the features. The code is written in the area indicated, and the 'Rules Syntax' tab provides a wizard to help you with the syntax of the commands.
Here's a the code I created. You can type it, double click on code in the 'Rules Syntax' area, use the buttons at the bottom of the screen, or use any combination of the three. If you have a line of code that's already similar, you can even use copy and paste commands.
The code in the window controls the suppression. Here's a quick key of what the code does.
If Hole_Type = "Threaded_Holes" Then ==> If the mutli-value is set to "Threaded_Holes" then...
Feature.IsActive("Threaded_Hole") = True
Feature.IsActive("Thread_Pattern") = True
Feature.IsActive("Clearance") = False
Feature.IsActive("Clearance_Pattern") = False ==> This code sets the Threaded Holes to calculate, but suppresses the clearance holes
Elseif Hole_Type = "Clearance_Holes" Then ==> States that if the 'Hole_Type' Parameter is set to "Clearance_Holes" Then..
Feature.IsActive("Threaded_Hole") = False Feature.IsActive("Thread_Pattern") = False Feature.IsActive("Clearance") = True Feature.IsActive("Clearance_Pattern") = True ==> This group of code inverts the previous section. This is a great place to use that copy and paste I was talking about!
End If Tells iLogic we've got all the selections we need.
With that finished, we can return to the iLogic parameters and change our multi-value settings. Now the rule controls the selection.
One final note. The first thing you might say (as a matter of fact, I did too), is 'I can use I-parts for that'. You'd be right of course. I-parts can do exactly this. So why go throught he effort of writing this code, even if it is simple?
I think this really comes into play for templates. IYou can easily create new parts from these, and not have to worry about things like proxy files that I-parts require. iLogic grants a level of flexibilty that I-parts aren't able to easily achieve, especially when the configurations get more complex.
Don't get me wrong, I think I-parts are a great tool. For things like library parts, I think they're a great solution, and I'll happily use them in that capacity.
So that's the first in many things. Look for more info as I go deeper into this, and my other, worlds.
Saturday, February 28, 2009
More on Filters! Making Selections Easier.
As a result, I created this video showing an example of how it might work.
I hope everyone finds it helpful.
Bear with me, I've now upgraded to Camtasia for videos. So far, it's proven to be a great tool, but I have a ton to learn about it!
Saturday, February 21, 2009
How Do You Like Your Part List? Filtered, or Unfiltered?
This time, I thought I'd mention something that's new to Inventor 2009, but may still not have received the fame it deserves.
Parts list filters.
The part list filters (like their name implies) filters the items visible in the parts list by the following criteria:
- Assembly View Representation (Design views for those of us who remember that far)
- Ballooned Items Only
- Item Number Range
- Purchased Items (Designated in the Assembly BOM)
- Standard Content (i.e. Content Center Components)
For this example, I'm going to use the 'Ballooned Items Only' option.
At the start, I have the parts list placed on our sheet. I've ballooned the parts I want to show on this view and placed my parts list.
But the parts list shows all the components in this assembly, and while this may be desirable in some circumstances. This isn't one of those cases.
In order to rectify this efficiently, I'm going to right click on my parts list, and choose the 'Edit Parts List' option.
Once in the parts list, choose the Filter Settings button.
The Filters Settings dialog box pops up, and now you can choose your options, and set your filter. Click the green check to commit it, or the red 'X' to remove it (in case you make a mistake). For this case, I'm choosing Ballooned Items.
Once the options are selected, choose OK and close the box down.
While still in the part list editor, you can already see the effect of the filter.
Hit OK again, and the parts list will update to reflect the filters you've created. That's it!
P.S. if you add a new balloon, the part list will update automatically to add the item you've ballooned.
In other news. The first announcements for what's new in the Autodesk Manufacturing Solutions has arrived. Click here to check it out!
Happy Inventing!
Friday, February 13, 2009
All right, Mr. DeMille, I'm ready for my close-up.
In this blog, we're going to create an environment that's going ad a bit more of the realism we're looking for.
So with our clamp brought into Showcase, the first step to get away from that default blue screen is to go to our Scene>Environment Pulldown.
Once we select Environments, the tree with our available environments will appear.
Next, we left click on the environment we want, and add it to our scene. It will move from our environment library (the lower row) to our environments in scene (top row). It won't appear yet, however.
Now we can click on the Environment in the scene. It now becomes active, and we see that our part is now sitting on a wood floor, sort of. Our part is 'buried' in the floor, and we have to make one last adjustment.
To resolve this, go to the Scene pulldown again, and choose 'Set Floor Position'.
With this option open, now you can move the slider up and down to adjust the position of the part on the scene. You can also use the 'Move to Bottom of Model' option. This may not work every time (it does depend on the origin on which the model was originally built at), but it can position the model quickly.
With the positioning completed (by one method or another), you can return to the Scene>Environment option and turn off your environment menu to complete the scene.
Add a few more some shadows, and you're heading down the road of a Showcase scene.
I've also embedded a video of changing between scenes. I'm slowly getting better at this Youtube thing, but I still have a way to go. Thanks for being patient!
More to come later! It's getting late and I need to sleep sometime!
Tuesday, February 03, 2009
Video Killed the Radio Star...
But it seemed appropriate given the fact that I've officially published my first Youtube video. It's a preview of some of the new Rules Based Design Technology that's being shown in Inventor.
The video's not as nice as I'd like it to be, but it's my first go of it after all. I'm hoping to do a couple of more, and get them better!
Thursday, January 29, 2009
Win, Place, and Show(case)
At long last, my engineer's mind has past the point of 'plastic deformation'. You designers and engineers know what I mean. My mind is being stretched past the point where it will no longer snap back to its original limits.
So with the philosophy out of the way, I've been working (at least as much as time will allow), with bringing my Inventor files into Showcase.
As I mentioned in the last blog, the process starts with a 3D model (In my case, it was Inventor, but could be another CAD program).
The first step is to import the model into Showcase using one of the detail options.
Trying to keep things short, here are the steps involved
1. Go to File>Import Models
2. Select your file, and open it. You'll be asked to choose the level of detail that you intend to use.This isn't the same as the Level of Detail in Inventor (which unloads components from memory). This controls the tessellation (how many facets) the solid uses. The lower the detail, the 'blockier' the solids look. However, they load faster. The higher the detail, the better they look, however, they will load more slowly.
Once you choose your Level of Detail, you can bring in the components by hitting OK. You'll see the import progress screen come up.
3. This completes the import. You're now ready to start applying environments, materials, transforms, and shadows.
Ultimately, you can end up with this:
I'm going to add more to this in further blogs, but in the upcoming weeks, expect to see,
- Putting the model in an environment
- Choosing materials
- Using transforms to orient the model
- Creating ambient shadows
- iDesign: Intelligent, Features, Parts, and Assemblies (Inventor)
- Get More From Your Autodesk Subscription (All disciplines)
- Building Custom Componenets - AutoCAD Electrical
- Large Assembly Management (Inventor)
- AutoCAD Customization (AutoCAD)
- Showcase Your 3D Designs (Showcase)
- InventorCAM: Powerful CAM Functionality (InventorCAM)
- The Missing Link - File Projects in Inventor
- Sheet Set Manager (AutoCAD)
- Unleash the Spreadsheets (AutoCAD Electrical)
Happy Inventing! Or perhaps it should be 'showing' in this 'case' (get it? 'Showing' 'Case' = Showcase).
Bad puns aside, good weekend to everyone!
Wednesday, January 28, 2009
Never use the default password.
I'm in the middle of putting a new Showcase blog together, but I've been pretty busy, so it's not quite ready.
In the meantime, he's a little bit of a PSA (Public Service Announcement), on why you should probably change your default password on, well, just about anything.
This is an actual article off of Foxnews, right here.
So the next time you think of letting the default password slide, think of Austin, Texas.
As for that Showcase post, look for it toward the end of the week!
Friday, January 16, 2009
Making What Works Look Good Too (Autodesk Showcase)
One of my new adventures in 2009 is Autodesk Showcase, and while a grip of fun, has been challenging too.
First of all, what is Showcase anyway, and what does it do?
Showcase is a rendering tool that allows you to take 3D CAD models (even non-Inventor models!) and not only create photo-realistic renderings of them, but will also give you the ability to change colors, camera angles, and visibility in real time. You can literally see what your design is going to look like before it's even left your computer.
So what is the challenge for me?
I'm a mechanical engineer by degree. By definition that makes me the guy who things in a Cartesian coordinate system of X.Y.Z, with a tolerance of plus or minus .005.
Now for the Showcase world, where you hear things like 'that looks better if you move it a smidge'.
What the heck is a 'smidge' anyway? Is that some sort of constant that wasn't in my Dynamic Systems Analysis Course? I don't remember that one!
After deciding a smidge was smaller than a 'nudge' and bigger than a 'little bit', I carried on.
Things are a bit more subjective in the Showcase world, but once I shelved my '+/- .005
brain, I began to see what was possible.
I would have loved to have had this back in the days when I was designing enclosure hardware. It would have saved us days in presentations and trying to make SLA prototypes look real. Not to mention the catalog work we could have gotten done without having to build prototypes for photoshoots!
But the past is the past.
And this is the grips of fun part... making something that works... look good too.
There's a lot that can be talked about in Showcase, so I'll keep the basic steps concise. I thought that before I went in and started talking about 'tips and tricks', I'd just show the basic steps to get from CAD model, to rendering As I 'blog' on, I'll get into more depth in the steps and show you some of the things I get to work on!
First, you import your model
Next, get your model oriented.
Next, apply your materials and insert it into a scene.
With a scene and materials done, you can now calculate the ambient shadows. Once the materials and scene are in, you now have a rendering that you can rotate, modify etc!
True enough, there are subtleties, nuances, and tricks that you can use to make things look even better. It's also true that this is a pretty condensed process described here, but I'll add more soon. I promise!
Happy Friday everyone!